Wednesday, 12 September 2012

Group Discussion.

During class today we had our first big discussion as a group and have decided on both the mechanics and aesthetics we are aiming for. Here is the list of things we need to do / what we have decided on (wrote as a group):

levels- add fan angles
- more islands

minimum

- 3 levels?
- one tutorial level
- one easy
- one hard

instruction page- interactive
- talk through of how to play
- short animations
- splash screen
- option to skip

game engine- stencyl?

controls
- when inserting windmill, control angle + wind power
-- is this possible?

solar panel- need to solve how this is going to work
- perhaps cloud moving to allow light?

when level completed- show short animation of seed being planted/growing
- change background per level to have more seedlings grown in it?

what would the locked features be?
why?
how do you get them?

what needs to be done- animation
- code
- design
--- character
--- level
--- menu layout
all start with sketches designing all
critique who has what and go with roles from there

aesthetic- earthly colours
- soft lines
- stick with watercolor theme in proposal
- link the characters in more - a more sketchy feel perhaps? varied line weight?

where to from here?- start sketching (have 3xa4 sheets each next week)
- find solution to solar panel
- make a test physics engine (nic and joss)
- think of a game name!

by crit- design completed
- mock animation to show how game works (like nic did for p2 press)
- test physics engine

solar panel solutions- angle change on time of day
- use mirrors
- mirrors control where direct sunlight hits
- removes need for control of windmill direction?

meeting times- monday = 3.30 - 4.30
- friday = 11am

characters- mirror
- fan (w solar panel)
- seed

components- islands
- locked area down bottom
- menu layout
- sunlight
- how to show wind/direction?

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