levels- add fan angles
- more islands
minimum
- 3 levels?
- one tutorial level
- one easy
- one hard
instruction page- interactive
- talk through of how to play
- short animations
- splash screen
- option to skip
game engine- stencyl?
controls
- when inserting windmill, control angle + wind power
-- is this possible?
solar panel- need to solve how this is going to work
- perhaps cloud moving to allow light?
when level completed- show short animation of seed being planted/growing
- change background per level to have more seedlings grown in it?
what would the locked features be?
why?
how do you get them?
what needs to be done- animation
- code
- design
--- character
--- level
--- menu layout
all start with sketches designing all
critique who has what and go with roles from there
aesthetic- earthly colours
- soft lines
- stick with watercolor theme in proposal
- link the characters in more - a more sketchy feel perhaps? varied line weight?
where to from here?- start sketching (have 3xa4 sheets each next week)
- find solution to solar panel
- make a test physics engine (nic and joss)
- think of a game name!
by crit- design completed
- mock animation to show how game works (like nic did for p2 press)
- test physics engine
solar panel solutions- angle change on time of day
- use mirrors
- mirrors control where direct sunlight hits
- removes need for control of windmill direction?
meeting times- monday = 3.30 - 4.30
- friday = 11am
characters- mirror
- fan (w solar panel)
- seed
components- islands
- locked area down bottom
- menu layout
- sunlight
- how to show wind/direction?
- one tutorial level
- one easy
- one hard
instruction page- interactive
- talk through of how to play
- short animations
- splash screen
- option to skip
game engine- stencyl?
controls
- when inserting windmill, control angle + wind power
-- is this possible?
solar panel- need to solve how this is going to work
- perhaps cloud moving to allow light?
when level completed- show short animation of seed being planted/growing
- change background per level to have more seedlings grown in it?
what would the locked features be?
why?
how do you get them?
what needs to be done- animation
- code
- design
--- character
--- level
--- menu layout
all start with sketches designing all
critique who has what and go with roles from there
aesthetic- earthly colours
- soft lines
- stick with watercolor theme in proposal
- link the characters in more - a more sketchy feel perhaps? varied line weight?
where to from here?- start sketching (have 3xa4 sheets each next week)
- find solution to solar panel
- make a test physics engine (nic and joss)
- think of a game name!
by crit- design completed
- mock animation to show how game works (like nic did for p2 press)
- test physics engine
solar panel solutions- angle change on time of day
- use mirrors
- mirrors control where direct sunlight hits
- removes need for control of windmill direction?
meeting times- monday = 3.30 - 4.30
- friday = 11am
characters- mirror
- fan (w solar panel)
- seed
components- islands
- locked area down bottom
- menu layout
- sunlight
- how to show wind/direction?
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