I think the interim went pretty well today, got a few pointers on what to improve:
- adding something that “eats” the seed
- addition of a component to collect (such as a leaf or water drops)
- wind coming out of cracks in ground/cliffs to mess with the gameplay
- adding something that “eats” the seed
- addition of a component to collect (such as a leaf or water drops)
- wind coming out of cracks in ground/cliffs to mess with the gameplay
The most important feedback we got was to work on getting the scene more three dimensional.
It was also mentioned how dark the scene was, which I agree with, but that was the aim of the game.
We’re not sure if the darkness is the issue (as it looked significantly darker on the projectors) or if it’s just a matter of getting some layers going.
It was also mentioned how dark the scene was, which I agree with, but that was the aim of the game.
We’re not sure if the darkness is the issue (as it looked significantly darker on the projectors) or if it’s just a matter of getting some layers going.
Kah gave us some helpful tips on creating a more 3d background which was really good!
Nicky and I had a quick experiment with these ideas and this what we came up with (still very draft)

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